Playstyle radar
15 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
90
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.43 vs 0.25
100 of 100 against bot laners, and it matters: the better half of bot laners wins 68% of games, the other half 32%.
Damage / min
1187 vs 859
100 of 100 against bot laners, and it matters: the better half of bot laners wins 63% of games, the other half 37%.
Turret plates / game
11.6 vs 8.9
88 of 100 against bot laners, and it matters: the better half of bot laners wins 79% of games, the other half 21%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 93 of 100, built on 1263 damage a minute and 29% team damage share. Survivability trails at 38, with 13% time spent dead.
Among bot laners
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
bot laners with above-median control wards a game win 55% of games; below it, 48%.