Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
0.6 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
2.1 vs 1.4
98 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Objective damage / min
626 vs 473
87 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Deaths / min
0.18 vs 0.22
76 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 72% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 72 of 100, built on 2.0 epic monsters a game and 10.8 turret plates a game. Vision trails at 38, with 0.3 control wards a game.
Among bot laners
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
This season, in your wins 0.4, in your losses 0.3 · 195W 205L
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
This season, in your wins 0.5, in your losses 0.6 · 195W 205L