Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
28
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season123 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.5 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
10.7 vs 6.4
100 of 100 against Master+ Zyra players, and it matters: the better half of Zyra supports wins 77% of games, the other half 24%.
Objective damage / min
265 vs 168
87 of 100 against Master+ Zyra players, and it matters: the better half of Zyra supports wins 74% of games, the other half 26%.
Kills / min
0.13 vs 0.10
71 of 100 against Master+ Zyra players, and it matters: the better half of Zyra supports wins 56% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 92 of 100, built on 16% team damage share and 588 damage a minute. Utility trails at 25, with 1 ally heal + shield a minute.
Among supports
Zyra supports with above-median epic monsters a game win 81% of games; below it, 36%.
This season, in your wins 1.9, in your losses 0.9 · 63W 60L