Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season400 games
What to work on
60 gamesAggressionStart here
First blood rate
4% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
1.3 vs 0.9
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Team damage share
27% vs 24%
77 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 25% team damage share and 883 damage a minute. Vision trails at 40, with 0.80 vision score a minute.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
This season, in your wins 8%, in your losses 6% · 202W 198L