Playstyle radar
43 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
43 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Turret plates / game
3.6 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
2.5 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
CS / min
8.1 vs 6.9
97 of 100 against junglers, and it matters: the better half of junglers wins 67% of games, the other half 33%.
Deaths / min
0.14 vs 0.20
95 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Time spent dead
7% vs 10%
88 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 79 of 100, built on 0.15 deaths a minute and 7% time spent dead. Objectives trails at 43, with 2.1 epic monsters a game.
Among junglers
junglers with above-median first blood rate win 57% of games; below it, 49%.
In your wins 7%, in your losses 6% · 27W 16L
junglers with above-median turret plates a game win 77% of games; below it, 27%.
In your wins 7.3, in your losses 2.9 · 27W 16L
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
In your wins 3.0, in your losses 0.6 · 27W 16L