Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
last 60season103 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.13 vs 0.21
98 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 69% of games, the other half 30%.
Time spent dead
7% vs 11%
96 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 66% of games, the other half 33%.
Kills / min
0.31 vs 0.21
93 of 100 against Master+ Aatrox players, and it matters: the better half of Aatrox top laners wins 65% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 83 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 37, with 0.1 control wards a game.
Among top laners
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.1, in your losses 0.0 · 65W 38L