Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.64 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.3 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS / min
8.1 vs 7.6
71 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 60% of games, the other half 43%.
Team damage share
29% vs 26%
81 of 100 against Gangplank players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 89 of 100, built on 27% team damage share and 964 damage a minute. Vision trails at 30, with 0.69 vision score a minute.
Among top laners
Gangplank top laners with above-median vision score a minute win 55% of games; below it, 47%.
This season, in your wins 0.72, in your losses 0.65 · 40W 44L
Gangplank top laners with above-median epic monsters a game win 71% of games; below it, 33%.
This season, in your wins 1.1, in your losses 0.0 · 40W 44L
Gangplank top laners with above-median control wards a game win 55% of games; below it, 48%.
This season, in your wins 0.4, in your losses 0.3 · 40W 44L