Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
3.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
CS / min
8.2 vs 6.9
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Deaths / min
0.08 vs 0.20
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
5% vs 10%
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 95 of 100, built on 0.09 deaths a minute and 5% time spent dead. Objectives trails at 46, with 5.0 turret plates a game.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.