Playstyle radar
25 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
78
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kills / min
0.33 vs 0.19
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
478 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Turret plates / game
13.7 vs 10.0
90 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 94 of 100, built on 1115 damage a minute and 29% team damage share. Survivability trails at 34, with 15% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
In your wins 14%, in your losses 16% · 15W 10L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 0.5, in your losses 0.5 · 15W 10L
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.24, in your losses 0.28 · 15W 10L