Playstyle radar
24 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.16 vs 0.07
92 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Vision score / min
3.06 vs 2.66
80 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
474 vs 346
70 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 79 of 100, built on 2.35 vision score a minute and 5.9 control wards a game. Survivability trails at 19, with 13% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.37 · 10W 14L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 16% · 10W 14L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 2.3, in your losses 0.8 · 10W 14L