Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season117 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
72 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.43 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally saves / game
5.45 vs 0.98
93 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Ally heal + shield / min
354 vs 155
77 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 0.21 deaths a minute and 9% time spent dead. Vision trails at 31, with 1.86 vision score a minute.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
This season, in your wins 239, in your losses 101 · 60W 57L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 2.07, in your losses 1.85 · 60W 57L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.11, in your losses 0.10 · 60W 57L