Playstyle radar
24 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
24 gamesDamageStart here
Damage / min
798 vs 908 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
68.0 vs 74.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Time spent dead
10% vs 12%
72 of 100 against Master+ Diana players, and it matters: the better half of Diana mid laners wins 67% of games, the other half 32%.
Vision score / min
0.96 vs 0.75
82 of 100 against Master+ Diana players, and it matters: the better half of Diana mid laners wins 55% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 56 of 100, built on 17% first blood rate and 47% kill participation. Objectives trails at 39, with 0.5 epic monsters a game.
Among mid laners
Diana mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 919, in your losses 685 · 11W 13L
Diana mid laners with above-median epic monsters a game win 75% of games; below it, 41%.
In your wins 0.6, in your losses 0.3 · 11W 13L
Diana mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 69.2, in your losses 63.8 · 11W 13L