Playstyle
33 games
Playstyle radar
33 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
33 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.3 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
479 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Turret plates / game
13.6 vs 10.0
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Damage / min
1120 vs 802
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 80 of 100, built on 28% team damage share and 1082 damage a minute. Objectives trails at 36, with 0.6 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 0.8, in your losses 0.4 · 22W 11L
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 22W 11L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
In your wins 2.0, in your losses 2.0 · 22W 11L