Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Gold / min
444 vs 414
80 of 100 against Master+ Singed players, and it matters: the better half of Singed top laners wins 70% of games, the other half 34%.
Turret plates / game
9.9 vs 8.2
74 of 100 against Master+ Singed players, and it matters: the better half of Singed top laners wins 78% of games, the other half 28%.
CS / min
9.1 vs 8.2
88 of 100 against Master+ Singed players, and it matters: the better half of Singed top laners wins 58% of games, the other half 46%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 79 of 100, built on 8.0 CS a minute and 81.5 CS at 10 min. Aggression trails at 42, with 1.3 solo kills a game.
Among top laners
Singed top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 8%, in your losses 12% · 40W 39L
Singed top laners with fewer deaths a minute than the median win 68% of games; with more, 36%.
This season, in your wins 0.15, in your losses 0.23 · 40W 39L