Playstyle radar
13 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
13 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Solo kills / game
1.9 vs 1.2
70 of 100 against Diamond Udyr players, and it matters: the better half of Udyr junglers wins 60% of games, the other half 46%.
First blood rate
11% vs 0%
71 of 100 against Diamond Udyr players, and it matters: the better half of Udyr junglers wins 58% of games, the other half 50%.
Vision score / min
1.08 vs 0.88
74 of 100 against Diamond Udyr players, and it matters: the better half of Udyr junglers wins 54% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 71 of 100, built on 926 objective damage a minute and 2.8 epic monsters a game. Aggression trails at 37, with 41% kill participation.
Among junglers