Playstyle radar
34 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
28
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Frontline
Damage soaked and mitigated for the team
49
of 100
Utility
Healing, shielding and lockdown for allies
62
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
34 gamesAggressionStart here
Kills / min
0.41 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
64% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1360 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 62 of 100, built on 114 heals + shields a minute and 114 ally heal + shield a minute. Aggression trails at 28, with 0.41 kills a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.47, in your losses 0.36 · 16W 18L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 66%, in your losses 62% · 16W 18L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1561, in your losses 1182 · 16W 18L