Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
last 60season328 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.5 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Vision score / min
1.07 vs 0.81
97 of 100 against Diamond Garen players, and it matters: the better half of Garen top laners wins 53% of games, the other half 48%.
Control wards / game
1.5 vs 0.1
91 of 100 against Diamond Garen players, and it matters: the better half of Garen top laners wins 54% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 82 of 100, built on 1.05 vision score a minute and 1.3 control wards a game. Survivability trails at 19, with 15% time spent dead.
Among top laners
Garen top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.23, in your losses 0.32 · 156W 172L
Garen top laners with less time spent dead than the median win 66% of games; with more, 35%.
This season, in your wins 12%, in your losses 15% · 156W 172L
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
This season, in your wins 7.2, in your losses 6.7 · 156W 172L