Playstyle radar
60 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season98 games
What to work on
60 gamesDamageStart here
Damage / min
263 vs 364 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
298 vs 308 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.04 vs 0.07 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
8.7 vs 6.2
85 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Kill participation
59% vs 54%
77 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 71 of 100, built on 12.0 turret plates a game and 447 objective damage a minute. Vision trails at 42, with 3.6 wards cleared a game.
Among supports
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
This season, in your wins 887, in your losses 706 · 43W 55L
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.
This season, in your wins 448, in your losses 389 · 43W 55L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
This season, in your wins 0.25, in your losses 0.17 · 43W 55L