Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.07 vs 2.77
73 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Kill participation
64% vs 56%
100 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Wards cleared / game
9.3 vs 7.5
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 57 of 100, built on 2.3 epic monsters a game and 455 objective damage a minute. Farming trails at 23, with 4.4 CS a minute.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 7%, in your losses 12% · 45W 44L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 4%, in your losses 7% · 45W 44L