Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Solo kills / game
1.5 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.0 vs 1.9 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.8 vs 1.0
94 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Damage / min
1093 vs 864
87 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
Gold / min
463 vs 421
78 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 71 of 100, built on 1086 damage a minute and 27% team damage share. Aggression trails at 43, with 0% first blood rate.
Among mid laners
Platinum mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median wards cleared a game win 53% of games; below it, 47%.