Playstyle radar
59 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
59 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.2 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: damage peaks at 49 while vision sits at 35, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.1, in your losses 0.6 · 29W 30L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 11%, in your losses 14% · 29W 30L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.3, in your losses 0.1 · 29W 30L