Playstyle radar
34 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
34 gamesDamageStart here
Damage / min
680 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
187 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
5.4 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.7 vs 7.2
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
CS at 10 min
85.5 vs 74.5
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 76 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 27, with 633 damage a minute.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 707, in your losses 540 · 19W 15L
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 313, in your losses 129 · 19W 15L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 10.4, in your losses 3.2 · 19W 15L