Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
11 gamesDamageStart here
Damage / min
457 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
386 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.4 vs 2.7
85 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Deaths / min
0.17 vs 0.20
73 of 100 against junglers, and it matters: the better half of junglers wins 74% of games, the other half 26%.
Time spent dead
8% vs 10%
71 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 66 of 100, built on 0.17 deaths a minute and 10% time spent dead. Damage trails at 3, with 13% team damage share.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median gold a minute win 71% of games; below it, 29%.