Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.20 vs 0.12
94 of 100 against Tahm Kench players, and it matters: the better half of Tahm Kench supports wins 58% of games, the other half 40%.
Solo kills / game
1.0 vs 0.4
99 of 100 against Tahm Kench players, and it matters: the better half of Tahm Kench supports wins 53% of games, the other half 47%.
Team damage share
18% vs 14%
79 of 100 against Tahm Kench players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 79 of 100, built on 18% team damage share and 615 damage a minute. Utility trails at 26, with 12 heals + shields a minute.
Among supports
Tahm Kench supports with above-median epic monsters a game win 73% of games; below it, 33%.