Playstyle radar
20 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
20 gamesDamageStart here
Damage / min
677 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.45 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 36 of 100, built on 1.1 epic monsters a game and 7.0 turret plates a game. Vision trails at 12, with 0.56 vision score a minute.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 726, in your losses 612 · 10W 10L
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.21, in your losses 0.31 · 10W 10L
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 0.67, in your losses 0.45 · 10W 10L