Playstyle radar
60 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season143 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
7.0 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
922 vs 807
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 55 of 100, built on 22% team damage share and 811 damage a minute. Vision trails at 34, with 0.7 control wards a game.
Among top laners
Emerald top laners with above-median turret plates a game win 75% of games; below it, 28%.
This season, in your wins 11.2, in your losses 4.1 · 60W 83L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
This season, in your wins 6.5, in your losses 5.9 · 60W 83L
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
This season, in your wins 1.9, in your losses 0.8 · 60W 83L