Playstyle radar
21 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
66
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
21 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
10.1 vs 6.1
100 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Deaths / min
0.10 vs 0.20
100 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Time spent dead
4% vs 8%
100 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 90 of 100, built on 0.10 deaths a minute and 4% time spent dead. Damage trails at 22, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports