Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Heals + shields / min
116 vs 79
77 of 100 against Diamond Bard players, and it matters: the better half of Bard supports wins 59% of games, the other half 40%.
Ally heal + shield / min
116 vs 79
77 of 100 against Diamond Bard players, and it matters: the better half of Bard supports wins 59% of games, the other half 40%.
First blood rate
22% vs 0%
88 of 100 against Diamond Bard players, and it matters: the better half of Bard supports wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 85 of 100, built on 3.22 vision score a minute and 7.7 control wards a game. Utility trails at 32, with 0.37 ally saves a game.
Among supports