Playstyle radar
33 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
33 gamesAggressionStart here
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.3 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
7.5 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Damage / min
909 vs 720
91 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
CS / min
7.8 vs 7.1
81 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 75 of 100, built on 916 damage a minute and 24% team damage share. Vision trails at 43, with 0.3 control wards a game.
Among junglers
Master+ junglers with above-median first blood rate win 60% of games; below it, 52%.
In your wins 0%, in your losses 25% · 21W 12L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 0.3, in your losses 0.3 · 21W 12L