Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
last 60season119 games
What to work on
60 gamesFarmingStart here
CS at 10 min
70.0 vs 78.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Wards cleared / game
1.0 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Time spent dead
9% vs 12%
81 of 100 against Diamond Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Deaths / min
0.19 vs 0.24
78 of 100 against Diamond Yasuo players, and it matters: the better half of Yasuo mid laners wins 70% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 23, with 0.1 control wards a game.
Among mid laners
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
This season, in your wins 68.1, in your losses 60.9 · 60W 59L
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 0.3, in your losses 0.1 · 60W 59L
Yasuo mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
This season, in your wins 1.6, in your losses 1.3 · 60W 59L