Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
79
of 100
Frontline
Damage soaked and mitigated for the duo
47
of 100
Utility
Healing and shielding for the duo
43
of 100
Control
Crowd control uptime and immobilizations
77
of 100
Mechanics
Skillshots landed and dodged
72
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
Nothing stands out below the norm
Every rated stat sits at or above what is typical for Arena players. The strengths below are where the margin is widest.
Strengths
Damage / min
1918 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
14% vs 11%
89 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
CC seconds / min
3.4 vs 2.1
87 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 79 of 100, built on 14% team damage share and 1918 damage a minute. Utility trails at 43, with 41 ally heal + shield a minute.
Among Arena players