Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season194 games
What to work on
60 gamesVisionStart here
Vision score / min
0.81 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.24 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
First blood rate
2% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
5.8 vs 4.4
78 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 61 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 35, with 0.23 kills a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.82, in your losses 0.70 · 102W 92L
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.26, in your losses 0.18 · 102W 92L
Master+ junglers with above-median first blood rate win 60% of games; below it, 52%.
This season, in your wins 3%, in your losses 8% · 102W 92L