Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season136 games
What to work on
60 gamesDamageStart here
Damage / min
674 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.4 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 45 of 100, built on 0.97 vision score a minute and 2.3 wards cleared a game. Aggression trails at 24, with 0.14 kills a minute.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 789, in your losses 632 · 79W 57L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.19, in your losses 0.29 · 79W 57L
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
This season, in your wins 2.1, in your losses 0.9 · 79W 57L