Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
470 vs 490 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
2.0 vs 1.4
78 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Vision score / min
0.83 vs 0.66
76 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 46%.
Control wards / game
1.6 vs 0.3
77 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 70 of 100, built on 2.3 control wards a game and 1.05 vision score a minute. Aggression trails at 44, with 8% first blood rate.
Among bot laners
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald bot laners with above-median gold a minute win 70% of games; below it, 28%.