Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
60 gamesDamageStart here
Damage / min
238 vs 258 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.13 vs 0.19
84 of 100 against Master+ Lulu players, and it matters: the better half of Lulu supports wins 69% of games, the other half 32%.
Time spent dead
5% vs 7%
80 of 100 against Master+ Lulu players, and it matters: the better half of Lulu supports wins 66% of games, the other half 34%.
Turret plates / game
8.9 vs 6.8
77 of 100 against Master+ Lulu players, and it matters: the better half of Lulu supports wins 80% of games, the other half 21%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 95 of 100, built on 0.14 deaths a minute and 6% time spent dead. Damage trails at 9, with 247 damage a minute. For a Lulu player that is the expected shape: against other Lulu players, damage sits near the median.
Among supports
Lulu supports with above-median damage a minute win 58% of games; below it, 43%.
This season, in your wins 244, in your losses 222 · 43W 41L