Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season215 games
What to work on
60 gamesVisionStart here
Vision score / min
0.68 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
873 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Team damage share
23% vs 20%
81 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
56% vs 52%
74 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 71 of 100, built on 24% team damage share and 871 damage a minute. Vision trails at 26, with 0.70 vision score a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.76, in your losses 0.73 · 112W 103L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 2.4, in your losses 1.2 · 112W 103L
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 921, in your losses 447 · 103W 88L