Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
5.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
542 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
1.5 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 65 of 100, built on 0.18 deaths a minute and 9% time spent dead. Farming trails at 18, with 6.0 CS a minute.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
This season, in your wins 5.7, in your losses 5.2 · 198W 202L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
This season, in your wins 786, in your losses 647 · 198W 202L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 7.7, in your losses 2.2 · 198W 202L