Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
28 gamesFarmingStart here
CS / min
6.8 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.27 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
Gold / min
503 vs 544 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Control wards / game
1.9 vs 0.1
93 of 100 against Emerald Draven players, and it matters: the better half of Draven bot laners wins 54% of games, the other half 49%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Marksman player among bot laners: vision peaks at 51 while survivability sits at 36, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
Draven bot laners with above-median CS a minute win 61% of games; below it, 39%.
In your wins 7.4, in your losses 6.6 · 10W 18L
Draven bot laners with fewer deaths a minute than the median win 69% of games; with more, 32%.
In your wins 0.21, in your losses 0.27 · 10W 18L
Draven bot laners with above-median gold a minute win 75% of games; below it, 26%.
In your wins 518, in your losses 418 · 10W 18L