Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.3 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.36 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Wards cleared / game
2.8 vs 2.0
73 of 100 against Fiora players, and it matters: the better half of Fiora top laners wins 53% of games, the other half 49%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 71 of 100, built on 898 damage a minute and 23% team damage share. Survivability trails at 14, with 17% time spent dead.
Among top laners
Fiora top laners with above-median CS a minute win 62% of games; below it, 40%.
Fiora top laners with fewer deaths a minute than the median win 69% of games; with more, 33%.
Fiora top laners with less time spent dead than the median win 65% of games; with more, 36%.