Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
66.3 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Objective damage / min
271 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
2.0 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Damage / min
982 vs 860
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Vision score / min
1.00 vs 0.72
93 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 87 of 100, built on 4.0 control wards a game and 1.16 vision score a minute. Farming trails at 20, with 5.9 CS a minute.
Among mid laners
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.