Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
5.5 vs 4.2
72 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
First blood rate
17% vs 7%
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
CS at 10 min
6.2 vs 2.8
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 54 of 100, built on 761 damage a minute and 20% team damage share. Objectives trails at 26, with 338 objective damage a minute.
Among junglers
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.