Playstyle radar
58 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
14
of 100
What to work on
58 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 59 of 100, built on 17% team damage share and 599 damage a minute. Survivability trails at 14, with 13% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.26, in your losses 0.35 · 27W 31L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 11%, in your losses 14% · 27W 31L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 2.2, in your losses 0.8 · 27W 31L