Playstyle
52 games
Playstyle radar
52 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
52 gamesFarmingStart here
CS / min
7.3 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.2 vs 1.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
75.5 vs 79.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Damage / min
1146 vs 965
83 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 60% of games, the other half 40%.
Team damage share
29% vs 26%
79 of 100 against Viktor players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 967 damage a minute and 25% team damage share. Aggression trails at 43, with 6% first blood rate.
Among mid laners
Viktor mid laners with above-median CS a minute win 56% of games; below it, 44%.
In your wins 6.7, in your losses 7.0 · 22W 30L
Viktor mid laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.5, in your losses 0.1 · 22W 30L
Viktor mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 56.6, in your losses 64.2 · 22W 30L