Playstyle radar
35 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
36
of 100
Frontline
Damage soaked and mitigated for the duo
55
of 100
Utility
Healing and shielding for the duo
79
of 100
Control
Crowd control uptime and immobilizations
29
of 100
Mechanics
Skillshots landed and dodged
43
of 100
What to work on
35 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
26.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Ally heal + shield / min
214 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
214 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 79 of 100, built on 214 ally heal + shield a minute and 214 heals + shields a minute. Control trails at 29, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.7, in your losses 1.2 · 19W 16L
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 9%, in your losses 10% · 19W 16L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 28.8, in your losses 23.6 · 19W 16L