Playstyle radar
11 gamesCompared with Diamond bot laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
84
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
2.0 vs 2.9 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.55 vs 0.67 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.51 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Damage / min
1540 vs 864
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Gold / min
657 vs 490
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 89 of 100, built on 1472 damage a minute and 35% team damage share. Vision trails at 31, with 1.9 wards cleared a game.
Among bot laners
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median wards cleared a game win 52% of games; below it, 44%.
Diamond bot laners with above-median vision score a minute win 51% of games; below it, 44%.