Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
19 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Objective damage / min
353 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.24 vs 0.19
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Damage / min
915 vs 802
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Wards cleared / game
2.3 vs 1.5
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among top laners: damage peaks at 54 while objectives sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.