Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
12 gamesDamageStart here
Damage / min
753 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.2 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.62 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS at 10 min
78.7 vs 73.6
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 67 of 100, built on 71.3 CS at 10 min and 7.2 CS a minute. Vision trails at 30, with 1.3 wards cleared a game.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.