Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesFarmingStart here
Gold / min
294 vs 308 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Vision score / min
1.21 vs 2.63 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 51 of 100, built on 693 damage a minute and 18% team damage share. Vision trails at 15, with 1.5 wards cleared a game.
Among supports
Emerald supports with above-median gold a minute win 68% of games; below it, 30%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.