Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
20 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.21 vs 2.65 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
65 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
61% vs 55%
85 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 0.21 deaths a minute and 9% time spent dead. Damage trails at 23, with 425 damage a minute.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.