Playstyle radar
23 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
45
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Frontline
Damage soaked and mitigated for the team
68
of 100
Utility
Healing, shielding and lockdown for allies
74
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
23 gamesDamageStart here
Damage / min
1221 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
8.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Heals + shields / min
175 vs 31
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
175 vs 31
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.2 vs 3.5
78 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 74 of 100, built on 175 heals + shields a minute and 175 ally heal + shield a minute. Damage trails at 20, with 15% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.